App Review: Angry Birds (Android)

What does it take to make an addictive game? Not much — just throw in some super simple controls, cute graphics, and basic physics. Rovio Mobile’s Angry Birds is one such game that includes all these elements, and today the studio’s just released a public Android beta to cater those without an iOS, webOS or Ovi-enabled device. In case you’re not already familiar with the popular title, the backstory is that a gang of hungry pigs snatched away some eggs from the birds, forcing the feathered creatures to embark on a rescue mission for the sake of their survival. The gameplay on the Android version is just as simple as before: in each level you use a fixed slingshot to fling the birds — one at a time — into the forts, in order to kill all the pigs inside. As a secondary challenge, you must also attempt to get a three-star rating depending on the amount of structural material you destroy, so the key is to perfect your shooting angle.

At the beginning you’re only given one type of bird that does nothing more than just headbutting, but throughout the game you’ll come across six more birds, each possessing one special power: multiply, explode, accelerate, dropping egg bombs, boomerang, and extra strength. Don’t worry, the instructions are pretty clear when you first meet these enhanced kamikaze birds — most involve just a single tap anywhere to trigger their special abilities mid-flight. Once you get the hang of it, you’ll soon be wanting to try out all sorts of trajectories to take vengeance on those cheeky green hogs. Seriously, the pigs really do laugh at you when your birds miss them.

While we’re not familiar with the Ovi Store and webOS versions of Angry Birds, we’ve definitely spent a fair amount of time on the iOS flavor. Sadly, since the latter’s still running on a low 480 x 320 resolution, the blurred graphics on the notoriously sharp retina display does no justice to the game. On the other hand, the Android version looks a lot prettier on our Nexus One, Dell Streak and HTC Desire, as it runs on their native resolution of 800 x 480. That said, overall the Android beta didn’t feel as well-oiled as its iOS counterpart — we’ve noticed the occasional light hiccups while panning across the scene, so here’s hoping that this will be fixed in the final release. Regardless of this minor flaw, we’d still highly recommend Android users to check out this free Angry Birds beta in the market — go grab it while it’s hot!

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App Review: Angry Birds (Android) originally appeared on Engadget on Fri, 03 Sep 2010 16:29:00 EDT. Please see our terms for use of feeds.

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Vodafone’s Microsoft Surface: like Go Fish for phones

Microsoft worked with Vodafone late last year to deploy Surfaces to a few dozen stores in several European countries (much as AT&T has done in the US), and one of those units happens to be set up at the carrier’s IFA booth this week. The basic idea here is that each available model appears as a card that can be twirled, resized, and flung around the screen. When the software first starts, the cards start in a deck from which you can “deal” onto the table — but when we first approached it, the Surface had obviously already been played with because the cards were in complete disarray. Not too helpful when you’re a befuddled buyer trying to browse models and make a choice from a dizzying selection of handsets, but that doesn’t mean it’s not cool — if nothing else, parents, it’s something to babysit the kiddies for a few minutes while you go about your business in the store. Follow the break for video of the Surface in action.

Continue reading Vodafone’s Microsoft Surface: like Go Fish for phones

Vodafone’s Microsoft Surface: like Go Fish for phones originally appeared on Engadget on Fri, 03 Sep 2010 16:10:00 EDT. Please see our terms for use of feeds.

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The Engadget Podcast, live at 4:30PM EST!

Not much happened this week apart from a local fruit company holding a small event, a minor industry get-together in Germany, and Samsung releasing a giant Galaxy S. Yeah, yawn. Josh, Paul, and Nilay will be on hand at 4:30PM EST to talk it all over, so get cozy in the chat below and we’ll see you then!

P.S. And don’t forget that Ustream has Android and iPhone clients as well, if you’re out and about and you can’t join in on the Flash-based fun below.

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The Engadget Podcast, live at 4:30PM EST! originally appeared on Engadget on Fri, 03 Sep 2010 16:00:00 EDT. Please see our terms for use of feeds.

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LG’s 180-inch plasma that wasn’t

When we first caught wind of LG’s “180-inch plasma” we were understandably enthused (and just a little skeptical), but our excitement was quickly ruined with word that LG was merely sticking nine 600Hz 60-inch plasmas next to each other and calling it a day. We got a glimpse at the “multi-vision display” (LG shorthand for “a bunch of screens next to each other”) today, and it’s still decently impressive in its own right. LG’s managed to get the seams between the screens down to a mere 1.5mm, and while the lines are still noticeable, they could be a lot worse. While they lines certainly get in the way of entertainment, it actually provides an interesting effect when donning the 3D glasses — almost highlighting the effect of depth. LG has some pretty boring plans for the screens, like digital signage and education, and we’ll be sticking to projectors for our big screen needs, but we’re still saying a 180-inch straight-up, no funny business plasma would be pretty stellar.

LG’s 180-inch plasma that wasn’t originally appeared on Engadget on Fri, 03 Sep 2010 15:47:00 EDT. Please see our terms for use of feeds.

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Sky backs LG 3D TVs ahead of new channel launch

Broadcaster endorses LG tellies ahead of Oct 2nd launch
Posted by Chris Smith