OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results



We knew virtual camera systems are starting gain traction, particularly in the world of cinema and within James Cameron’s little set of toys, but it’s pretty wild to see one in action. NaturalPoint is showing off its OptiTrack motion capture system at GDC, a budget-friendly multi-camera setup (if $6k is your idea of budget-friendly), but it also has a prototype of sorts of its upcoming virtual camera system. The camera’s orientation and movement is actually tracked in the same way a motion capture suit is, and if you’re in the same tracking space as a motion capture actor you can do “real” camera work with a live 3D rendered preview of the action. The shoulder-mounted camera has controls for virtual tracking and dolly moves, along with zoom, and has zero problem delivering that shaky handheld look that’s all the rage in visual effects these days. There’s no word on much this will retail for, but despite the fact that we have absolutely zero use for it we totally want one. Check out a video of it in action after the break.

Continue reading OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results

OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results originally appeared on Engadget on Thu, 11 Mar 2010 18:48:00 EST. Please see our terms for use of feeds.

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Security Now 239: Stacks, Registers, and Recursion



Hosts: Steve Gibson with Leo Laporte

How stacks, registers and recursion are interrelated, the latest security news, and more.

Security Now shownotes

For 16kpbs versions, transcripts, and notes (including fixes), visit Steve’s site: grc.com, also …

Unreal Engine 3 up and running on webOS, and we’ve got video!



Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy’s death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn’t really solve the problem of simulating dual analog sticks, but it’s still a fun and good looking engine for a mobile device. We’re still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we’ll be seeing some before too long. Check out the webOS video after the break.

Continue reading Unreal Engine 3 up and running on webOS, and we’ve got video!

Unreal Engine 3 up and running on webOS, and we’ve got video! originally appeared on Engadget on Thu, 11 Mar 2010 18:20:00 EST. Please see our terms for use of feeds.

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iPhone SDK 3.2 showing first hints of multitasking for third-party apps?



Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it’s hard to ignore a new reference to a “multitasking dialog box” buried deep within the iPhone SDK 3.2 beta that — while not new to beta 4 specifically — we’re told didn’t exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that’s being developed for the platform, presumably destined for an appearance in OS 4.0 when it’s introduced along with new hardware this summer — but it’s just as likely that Apple will continue to keep the iPhone’s multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it’s worth, AppleInsider is citing a tipster claiming that Apple’s got a “full-on solution” to multitasking that would properly address its main concern — battery life issues — for release this year, so maybe we’ll be able to chuck those awful push notifications before we know it. Now if you’ll excuse us, we’ll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

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Switched On: Thumbs up, thumbs down at TiVo Premiere



Each week Ross Rubin contributes Switched On, a column about consumer technology.

TiVo’s announcement of TiVo Premiere represents the most significant user interface overhaul for the device in years. Based on Adobe Flash and optimized for the high-definition screens that are likely to be paired with CableCARD programming, the new user interface blends together live, recorded, and broadband content. That presentation is more akin to what we’ve seen from Windows Media Center, and less like TiVo’s Series3 that segmented programming sources by type. TiVo has also beefed up its search capability, bringing it up to par with that of its only significant retail DVR competitor, Digeo’s Moxi.

The new interaction widens the user experience gap between TiVo and your average cable or satellite DVR, and TiVo has two other features that set it apart. First, no doubt reacting to the Moxi competition, TiVo long ago reinstated its lifetime service option that was so popular in the product’s early years. However, those who have opted for this plan through TiVo’s major platform upgrades over the years have endured more lifetime sentences than many a felon.

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Switched On: Thumbs up, thumbs down at TiVo Premiere originally appeared on Engadget on Thu, 11 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.

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